• Hi!
    I'm Degly

    XR Technology Evangelist
    Cross-Platform XR
    Wearable Engineer

  • Building the
    Future of XR

    20K+ XR platform downloads
    OpenUPM packages adopted by 15+ companies
    291M+ XR interactions on social platforms

    View Portfolio

About Me

Who Am I?

Hey, I'm Degly Pava. I'm an XR Technology Evangelist and cross-platform XR & wearable engineer based in Tokyo. I build spatial experiences across Unity, OpenXR, visionOS, WebXR, and smart glasses, and I also do developer relations work—speaking, mentoring, and helping teams understand how these technologies create real value.

My work sits between evangelism and engineering, with public proof across Meta, Apple Vision Pro, Nintendo, CAPCOM, Qualcomm, MIT Reality Hack, AWE, STYLY, and XREAL.

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Recruiter Snapshot

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Computer Engineering

Augmented and Virtual Realities

Innovative Technologies

Research and Innovation Focus

Want to know more?
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@deglypava

Recruiter Snapshot

Where I Create the Most Value

I do my best work where XR evangelism, cross-platform engineering, wearable product work, developer relations, and international partnerships come together. I can help build the experience, adapt it across devices, mentor developers around the world, and make the value clear for partners, communities, and end users.

Best-fit roles

  • XR Technology Evangelist / Developer Relations lead for spatial computing, wearables, AI, or developer platforms
  • Senior Unity / OpenXR engineer who can take wearable, smart-glasses, visionOS, and WebXR products from prototype to launch
  • XR product, partnerships, ecosystem, or mentor-program lead connecting Japan, North America, Europe, and Latin America

Core strengths

  • Hands-on delivery across Unity, C#, C++, Swift bridging, visionOS, OpenXR, ARKit, ARCore, WebXR, wearable web apps, shaders, and OpenUPM packages
  • Wearable UX, AR/VR/MR product strategy, performance optimization, publishing workflows, large-scale location-based entertainment, and partner-facing solution design
  • Developer relations, public speaking, workshops, MIT and Meta mentoring, technical storytelling, and global developer enablement

Search signals

  • Recognition signals: Meta mentoring, Apple Vision Pro development, MIT Reality Hack mentorship, AWE speaking, Nintendo/CAPCOM collaboration, Qualcomm AR glasses work, and XREAL smart-glasses deployments
  • Languages: English, Spanish, French, and Japanese
  • Open to on-site, hybrid, and remote opportunities across the United States, Japan, and international teams
Proof of Work

A Public Evidence Trail

A public track record of shipped XR work, global developer mentorship, conference demos, and ecosystem impact across Japan, the US, Europe, and Latin America.

700+ Developers Mentored

Hands-on XR workshops, technical guidance, and community support across international developer programs.

291M+ XR Interactions

AR experiences built for TikTok, Instagram, and Snapchat with large-scale audience engagement.

20K+ XR Platform Downloads

Platform integration across visionOS and XR ecosystems helped expand STYLY Gallery reach to 20,000+ downloads.

15+ Companies Using Packages

OpenUPM packages for Apple Vision Pro, PICO XR, and cross-platform XR tooling adopted across Japan's XR market.

MWC 2025 Spatial Demo Showcase

Coordinated and presented an Apple Vision Pro showcase within a broader cross-platform XR innovation program.

Meta Horizon Start Mentor

Mentoring XR startups and game developers on platform strategy, publishing workflows, and go-to-market planning.

Recent public visibility

Featured in Japanese TV coverage discussing XR glasses and the future of immersive technologies.

Speaking and community leadership

I speak at events like XR Tokyo, TOKYO NODE LAB, and AWE Nite Orlando about spatial computing, XR glasses, and the developer ecosystems around them.

Urban XR case work

Developer and public face of a Harajuku smart-glasses project exploring AI-guided sightseeing and local discovery.

Reality Hack recognition

At MIT Reality Hack, I've served as a judge and mentor across VisionOS, Swift, and Unity, and I was recognized as a best XR mentor.

Skills & Impact

Technical Skill Matrix

A recruiter-friendly view of the systems I can ship, the developer ecosystems I help grow, and the public-facing leadership that makes the work useful beyond the build itself.

XR Engineering

  • I ship XR systems across Unity, C#, C++, Swift bridging, visionOS, OpenXR, ARKit, ARCore, WebXR, wearable web apps, ShaderLab, and HLSL.
  • That work has included Apple Vision Pro, Meta Ray-Ban Display, Meta Quest, PICO XR, XREAL, Qualcomm AR glasses work, mobile AR, smart glasses, and cross-platform XR delivery.
  • I'm comfortable with performance optimization, SDK integration, package development, input systems, spatial UI, LBE deployment constraints, and real-time 3D pipelines.

Developer Ecosystems

  • I mentor through Meta Horizon Start and MIT Reality Hack, judge hackathons, and support developers globally.
  • I turn technical work into OpenUPM packages, documentation, demos, onboarding, partner enablement, and healthier developer ecosystems.
  • I speak at XR Tokyo, TOKYO NODE LAB, AWE Nite Orlando, ColombiaXR, and other international XR communities.

Product & Leadership

  • Studio founder with SDLC, Agile, Scrum, Kanban, stakeholder management, and client delivery experience.
  • Go-to-market guidance, publishing workflows, wearable product strategy, user experience, and growth consultation.
  • XR campaigns and products with 291M+ lifetime interactions and measurable engagement lift.

Research & Creative Technology

  • Four-master's background across imaging, light, computer vision, XR, and computational media.
  • Eye tracking, pupil mimicry simulation, Blender workflows, 360 video, immersive storytelling, and medical XR concepts.
  • Multilingual collaboration in English, Spanish, French, and Japanese across Japan, Europe, the United States, and Colombia.
Unity C# C++ Swift Apple Vision Pro visionOS OpenXR ARKit ARCore Meta Quest PICO XR XREAL WebXR OpenUPM ShaderLab HLSL Python JavaScript UX Developer Relations Technical Evangelism Go-to-market
Speaking & Leadership

Global Impact & Recognition

XRTokyo - AI/XR Glasses Talk August 2025

Featured Speaker - Presented on the intersection of AI and XR Glasses technology at XRTokyo. Discussed emerging trends in spatial computing, AI integration in XR experiences, and the future of wearable mixed reality devices.

Mobile World Congress (MWC) 2025 February 2025

Featured Presenter - Showcased Apple Vision Pro game "Astroscoop" as part of KDDI's XR innovation showcase. Demonstrated cutting-edge spatial computing and immersive gaming experiences to global audience of 100,000+ attendees.

MIT Reality Hack & Partnerships 2024-2025

Strategic Partner & Mentor - Built bilateral partnerships between STYLY and MIT for XR innovation. Mentored student teams, provided technical guidance, and facilitated collaboration between academia and industry.

Tokyo Game Show & Global Events 2024-2025

Industry Speaker - Featured at Tokyo Game Show, SushiTech, AWE, and other major industry events. Presented on XR development, global community building, and emerging technologies to international audiences.

Developer Community Leadership 2021-Present

Global Mentor & Educator - Led technical workshops across US, Korea, Latin America, and Japan. Mentored 700+ developers through hands-on training, code reviews, and career guidance in XR technologies.

My Work

Recent Work

Selected XR, wearable, and spatial computing projects spanning smart glasses, mobile AR, WebXR, immersive installations, and public-facing platform work.

What's new?

Latest Experience

Meta Horizon Start Mentor November 2025 - Present

  • Mentor XR startups and game developers on platform strategy, performance optimization, publishing workflows, and go-to-market planning.
  • Provide game, product, and growth guidance aligned with Meta ecosystem standards.

Technology Evangelist & Senior XR Engineer at STYLY Inc. June 2024 – Present

  • Expanded STYLY Gallery for Apple Vision Pro compatibility by bridging Swift and Unity, helping extend reach to 20,000+ downloads across XR platforms.
  • Developed OpenUPM packages and cross-platform tooling for Apple Vision Pro, PICO XR, and broader XR workflows, adopted by 15+ companies in Japan's market.
  • Planned and developed smart-glasses, wearable, and location-based XR work including Meta Ray-Ban Display WebApps, XREAL large-scale entertainment experiences, and the DEN-NOH Vision / Ghost in the Shell project at TOKYO NODE.
  • Supported demos, workshops, developer relations, partner programs, and international ecosystem initiatives connected to Meta, MIT Reality Hack, AWE, STYLY, KDDI, and Japan's XR market.

ERASMUS - IMLEX Quality Board Member September 2023 – Present

  • Member of the Quality Board for a European-funded Joint Master's Degree, supporting course quality, compliance, and cooperation between European and Japanese universities.

Senior Unity AR Engineer, Solution Division at Pretia Technologies October 2023 – July 2024

  • Developed core AR systems powering mobile games like ARPuzzleGame, AnimalPal, and ARgamemadeEZ, released in 173 countries and featured at Universal Studios Japan.
  • Collaborated with global gaming giants including CAPCOM and Nintendo, leading cross-functional teams and managing external developers to deliver polished AR gameplay experiences.
  • Pioneered AR glasses development through Qualcomm’s AR Developer Pathfinders Program, focusing on multi-device collaboration, seamless UX, and high-performance mobile-to-headset interactions.

Founder / XR Engineer at Omni Applications LLC & LucidDreams S.A.S April 2021 – September 2023

  • Created and launched high-impact AR experiences across TikTok, Instagram, and Snapchat driving over 291 million lifetime interactions and helping brands deliver immersive marketing and gaming campaigns through full-platform XR strategies.
  • Lead XR developer events in Colombia in collaboration with XRCol, building strong ties with the Meta Oculus Start community and supporting local creators; prototyped original game demos including an environment-reactive VR shooter built for spatial gameplay.
What can I do?

What I can build, represent, and help grow

XR Technology Evangelist & Cross-Platform XR Engineer

I build AR, VR, MR, WebXR, visionOS, and smart-glasses products with Unity, OpenXR, ARKit, ARCore, and real-time 3D pipelines, and I know how to represent that work clearly in demos, talks, and partner conversations.

Developer Relations, Ecosystem & Partnership Work

I help developer ecosystems grow through workshops, partner programs, launch support, and practical guidance that connects products, communities, and business goals.

Software & Computer Engineer

I design maintainable systems with C#, C++, Swift, JavaScript, Python, Git workflows, and production-minded architecture.

Optics, Imaging & Photonics

I apply computational imaging, lighting, eye tracking, and human perception research to immersive experiences.

Multilingual Communication

I work across English, Spanish, French, Japanese, and multicultural teams in Japan, Europe, North America, and Latin America.

Public Speaking & Ecosystem Storytelling

I turn technical work into clear demos, talks, documentation, and developer-facing stories for products, partners, and international communities.

Projects
Developers mentored
M+ XR interactions
K+ platform downloads

Professional Certificates

Meta Oculus Start Developer

Top Voted MIT / Hackathon Mentor

Apple Vision Pro Developer

Meta Spark Creator AR Certification

Unity and C# Proficiency

VR and AR game development using multiple SDKs

User Experience User Experience & Interaction Design for AR/VR/MR/XRamp; Interaction Design for AR/VR/MR/XR

AR AR & Video Codec Streaming Services Emerging Techamp; Video Codec Streaming Services Emerging Tech

Experienced in Global Relationship and Partnerships

Education

Certified Education

Master of Science in Imaging and Light in Extended Realities

  • IMLEX Program Scholarship
  • Erasmus Mundus Scholarship
  • Manutech-Sleight Scholarship
  • BRMI Scholarship

University of Eastern Finland (Finland), Toyohashi University of Technology (Japan), University Jean Monnet Saint-Etienne (France) and KU Leuven (Belgium)

Universidad Nacional de Colombia, sede Bogotá

  • Best Highschool Graduates of Colombia - Full Scholarship

DNA Music Academy, Bogotá, Colombia

The HIVE at the University of British Columbia, Vancouver, Canada

  • HoloBrain 2.0 2018 - 2021
  • Online Clinical Simulation 2019 - 2021
  • Mr. Manikin 2019 - 2021

Honors & Awards

Programa crédito beca - COLFUTURO (Colombia)

Full Masters Program scholarship for the best students in Colombia

Bourse de la région Auvergne Rhône Alpes (BRMIE)

Scholarship from the Région Auvergne Rhône Alpes in France

MANUTECH SLEIGHT

Scholarship and Certificate from Université of Lyon and Université Jean-Monnet

Erasmus Mundus

Mobility Award from the University of Eastern Finland, Joensuu (2021)

ERASMUS - IMLEX

Full tuition scholarship from the ERASMUS IMLEX Consortium (2021-2023)

ELAP - VIRS Award

Government of Canada & The University of British Columbia (2019-2021)

Purdue Fellowship

Grant for research at IronHacks - Purdue University (2018)

Full Scholarship

Best Graduates of Colombia, National University of Colombia (2013-2019)

Pre-2021

Previous Experience

Founder and Developer at Omni Applications L.L.C. 2020

Company specialized in providing augmented reality solutions for e-commerce, retail, healthcare, marketing & advertising, gaming, education, industrial and associated sectors. Our goal is to bring Augmented and Virtual Reality to the regular customer. Based in The United States

XR Development Fellowship 2018-2019

As a Visiting International Research Scholar in Canada I was in charge of the first version of the HoloBrain project in collaboration with the Microsoft Garage Internship programme. Developed a volumetric rendering of an MRI scanned brain efficient enough to work on HoloLens v1 .

Lead Developer 2017-2019

Developed a NetLogo software based on Industrial Engineering classes of Product Management. This simulation was focused in the areas of Material Requirements Planning and Scheduling

IronHacks Fellow and Developer @ Purdue 2018

One of the researchers who made Purdue - UNAL Fall IronHacks 2018 a reality. Also, developed a HTML and Amazon Web Services (AWS) research based software focused on helping civil engineers and architects find the best way to build an energy efficient building by using data obtained from EnergyPlus processing, Open Data and Matlab Cloud Computing for costs calculation.

Teacher Asset-Tutores 2016-2018

Give out classes for school and college students in need to improve their knowledge and their skills in a certain topic related to English, Mathematics, Technology, Physics, Chemistry, Biology and related.

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