About Me
Who Am I?
Hey, I'm Degly Pava. I'm an XR Technology Evangelist and cross-platform XR & wearable engineer based in Tokyo.
I build spatial experiences across Unity, OpenXR, visionOS, WebXR, and smart glasses, and I also do developer relations work—speaking, mentoring, and helping teams understand how these technologies create real value.
My work sits between evangelism and engineering, with public proof across Meta, Apple Vision Pro, Nintendo, CAPCOM, Qualcomm, MIT Reality Hack, AWE, STYLY, and XREAL.
My work spans smart glasses, wearables, mobile AR, WebXR, and large-scale spatial installations across Japan, the US, Europe, and Latin America.
I've worked with CAPCOM and Nintendo, led AR development for Universal Studios Japan, and explored AR glasses through Qualcomm's developer programs while representing XR publicly through demos, talks, and ecosystem work with partners across regions.
I've planned and developed Meta Ray-Ban Display WebApps, XREAL large-scale location-based entertainment experiences, and the DEN-NOH Vision / Ghost in the Shell project at TOKYO NODE. I also build OpenUPM packages and cross-platform tooling now used by 15+ companies in Japan's XR market.
At STYLY, I help ship platform work like Apple Vision Pro compatibility and public spatial demos while supporting developer relations, workshops, and partnerships. I mentor through Meta Horizon Start and MIT Reality Hack, work with developers around the world, and enjoy being the bridge between deep technical delivery and public-facing storytelling.
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